2018 5h27 mhm sounds kinda interresting sci fi. Fix cityLights not appearing with latest scatterer versions (0. Others go for a more colorful look like Sci-Fi visual enhancements. Fix BuildManager exception during load (Thanks terrain ultra material support for 1.9+ (Thanks 1.11.3.1*********** Followers: 7 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. Fix clouds shadows breaking TAA (scatterer/tufx) in low orbit Fix compatiblity with 1.10-1.11 (recompile shaders with older unity version) Fixed flickering clouds in reflections (most noticeable on TU parts) Fix a nullref and some game event leaks (Thanks and 1.11.6.1*********** Fix volumetrics in VR (thanks for Kerbal-VR Fix flickering city lights with Parallax (added a small depth offset) Volumetrics may appear visible from underwater with scattererĬonfigs are to be downloaded from the default EVE config: EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip or your favourite visual pack You might notice a bit of aliasing now that all effects use the depth buffer Test results with results (~6% performance increase in-game) : Test results with results (15% performance increase in-game): results (no significant performance difference in-game) Volumetric particles are rendered at 1/4 the screen resolution then upsampled with a depth-aware filter and composited into the scene, saving GPU power One MeshRenderer and one GameObject per volumetric layer instead of one per particle All the particles in a volumetric cloud layer are rendered at once in a single draw-call, instead of one draw-call per particle, saving CPU time Celestial shadows are also rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) Cloud shadows are rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) This version uses a few more modern rendering tricks: See here for EVE (thanks for everything build also integrates and fixes for 1.10. This started as a performance-enhanced version of EVE. Other credits (In more detail) are included in the PRVE-(Version Number).This is my continuation of EVE (Environmental Visual Enhancements). Earth city light textures | Usage has been granted from space engine devs.RVE Configs/Textures (Credits to pingopete) | CC-BY-NC-SA.RVE64k Configs/Textures (Credits to pingopete) | CC-BY-NC-SA 4.0.EVO Configs/Textures (Credits to ItsJustLuci and the testers of EVO) | CC-BY-NC-SA 4.0.Earth Auroras and geyser textures (Credits to themaster401 and Astronomer | Used at themaster401 permission) | CC-BY-NC-SA.Modified RSS-Textures 16k (Credits to VaNnadin for his 16k HQ texture pack) | CC-BY-NC-SA 4.0.PRVE-64k.zip - An addition to the PRVE.zip that adds 64k ground textures to earth.Īll components of this mod outside of the list below should be considered CC-BY-NC-SA 4.0.All textures in the PRVE/Textures/MainTextures are at a quarter of their normal resolution. PRVE_LR.zip - The lower resolution version of PRVE.PRVE.zip - The mod itself with textures at their standard resolution. Create a issue report under the tab named "Issues" and someone else or I will help you out. There is a bug I have that isn't on this wall.Try out the lower resolution download and see how it goes. My game is laggy! - Well some PC's aren't up to the task that PRVE asks for.Most likely because you have another visual mod installed, delete it. There are green clouds in Earth's atmosphere.Hit Ctrl+F10 and press "Map EVE Clouds" It's a fairly simple mod, adding a few new visual effects to see when looking at the planet from space. My clouds dont have any atmosphere effect on them. 9 EVE: Environmental Visual Enhancements Sometimes what a mechanics and science-focused game like Kerbal Space Program needs is a little bit more attention to visual detail this is where the EVE mod by WarwickAllison comes in.PRVE has been created with a rig of these properties: NOTICE: Make sure older versions of PRVE and any other RSS visual mods are delete prior to installation. Look at licensing for respected licensing on each texture. The mod combines old textures and configs with new scatter and Environmental Visual Enhancements configs to rebirth and make them better. PRVE (Photo Realistic Visual Enhancement) is a visual enhancement mod for KSP RO/RSS. Derived from the work of RSSVE, RVE64k, RVE, EVO, GGE, AVP, and KSRSS.
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